AI Insights · Timothy · April 2024
Top 5 2D Anime Games in Qatar Q1 2024: Performance Overview
Discover the performance trends of the top 5 2D anime games on a unified platform in Qatar for the first quarter of 2024, featuring key metrics like weekly downloads, revenue, and active users.
The first quarter of 2024 has shown interesting trends for the top 5 2D anime games on a unified platform in Qatar. Below is a detailed performance overview of these games, including weekly downloads, revenue, and active users. The data is sourced from Sensor Tower, where more insights can be found.
Echocalypse: Scarlet Covenant from YOOZOO (SINGAPORE) PTE. LTD. experienced fluctuations in weekly revenue, starting at around $2.1K in early January and peaking at approximately $2.4K in mid-February before declining to $290 by the end of March. Weekly downloads were relatively low, ranging from 25 in the first week of January to 6 in the final week of March. The game had a small but steady number of weekly active users, maintaining around 35 towards the end of the quarter.
Hero Wars: Alliance RPG by Nexters Global LTD saw varied weekly revenue, starting at $1.4K in the first week of January, peaking at $2.1K in mid-February, and closing the quarter at $1.6K. Weekly downloads exhibited a downward trend from 673 in early January to 296 in the last week of March. The game maintained a healthy number of weekly active users, fluctuating between 2.3K and 3.1K throughout the quarter.
ONE PIECE TREASURE CRUISE from Bandai Namco Entertainment Inc. showed a dynamic revenue pattern, starting at $905 in the first week of January, hitting a high of $1.9K in the last week of February, and ending at $958 in the final week of March. The game's weekly downloads started at 23 in early January, reached a peak of 78 in late February, and settled at 46 by the end of March. Active users ranged from 109 to 175, demonstrating a consistent engagement level.
Unison League by Ateam Entertainment Inc. had notable revenue spikes, beginning with $502 in the first week of January and reaching a peak of $2.8K in mid-March before dropping to $859 in the last week of the quarter. There were no downloads or active user data available for this game during the quarter.
Epic Seven from Smilegate Holdings, Inc. showed a varied revenue trend, starting at $473 in early January, peaking at $2.4K in early February, and ending at $385 in the final week of March. Weekly downloads ranged from 6 to 44 throughout the period. The game maintained a steady number of active users, fluctuating between 57 and 85.
These performance trends highlight the varying levels of engagement and revenue among the top 5 2D anime games in Qatar. For more detailed insights, visit Sensor Tower.